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	<title>Comments on: Easy Keyboard Controls and Game Design</title>
	<atom:link href="http://www.clickpopmedia.com/2008/06/25/easy-keyboard-controls-and-game-design/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.clickpopmedia.com/2008/06/25/easy-keyboard-controls-and-game-design/</link>
	<description>ClickPopMedia is a great little design and illustration firm.</description>
	<pubDate>Tue, 06 Jan 2009 10:47:23 +0000</pubDate>
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		<title>By: Paul</title>
		<link>http://www.clickpopmedia.com/2008/06/25/easy-keyboard-controls-and-game-design/#comment-965</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Fri, 27 Jun 2008 21:57:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.clickpopmedia.com/?p=340#comment-965</guid>
		<description>taRs,
Using capitalization or not is completely up to the preference of the programmer.  The only important thing about it is consistency, since ActionScript is case sensitive in almost all cases.
Personally I like to name my classes and important methods with capitalization.  I also (usually) make my constants all CAPS.  But, there are exceptions all over my code.
Maybe I should work with more strict naming standard, but it's just not something that I've ever put too much effort into.

Right, so to answer your question again...  No, there isn't any special reason why I used a capital M.  It just seemed fitting at the time.</description>
		<content:encoded><![CDATA[<p>taRs,<br />
Using capitalization or not is completely up to the preference of the programmer.  The only important thing about it is consistency, since ActionScript is case sensitive in almost all cases.<br />
Personally I like to name my classes and important methods with capitalization.  I also (usually) make my constants all CAPS.  But, there are exceptions all over my code.<br />
Maybe I should work with more strict naming standard, but it&#8217;s just not something that I&#8217;ve ever put too much effort into.</p>
<p>Right, so to answer your question again&#8230;  No, there isn&#8217;t any special reason why I used a capital M.  It just seemed fitting at the time.</p>
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	<item>
		<title>By: Fernanda Gomez</title>
		<link>http://www.clickpopmedia.com/2008/06/25/easy-keyboard-controls-and-game-design/#comment-964</link>
		<dc:creator>Fernanda Gomez</dc:creator>
		<pubDate>Fri, 27 Jun 2008 19:27:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.clickpopmedia.com/?p=340#comment-964</guid>
		<description>Great tutorial, Thanks</description>
		<content:encoded><![CDATA[<p>Great tutorial, Thanks</p>
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	</item>
	<item>
		<title>By: taRs</title>
		<link>http://www.clickpopmedia.com/2008/06/25/easy-keyboard-controls-and-game-design/#comment-962</link>
		<dc:creator>taRs</dc:creator>
		<pubDate>Fri, 27 Jun 2008 17:25:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.clickpopmedia.com/?p=340#comment-962</guid>
		<description>Very interesting article! 

I've got one question: there is any special purpose in writing MainLoop method with capital M (like a class name)?</description>
		<content:encoded><![CDATA[<p>Very interesting article! </p>
<p>I&#8217;ve got one question: there is any special purpose in writing MainLoop method with capital M (like a class name)?</p>
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