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	<title>Comments on: Collision Detection and Game Design</title>
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	<link>http://www.clickpopmedia.com/2008/07/07/collision-detection-and-game-design/</link>
	<description>ClickPopMedia is a great little design and illustration firm.</description>
	<pubDate>Tue, 06 Jan 2009 09:51:57 +0000</pubDate>
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		<title>By: Hank</title>
		<link>http://www.clickpopmedia.com/2008/07/07/collision-detection-and-game-design/#comment-2126</link>
		<dc:creator>Hank</dc:creator>
		<pubDate>Fri, 19 Sep 2008 08:42:49 +0000</pubDate>
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		<description>Usually a ship won't die that easy. If you would want to create an actual game with the ship, you would have to also create an algorithm for asteroids bouncing off, which is a lot of un-needed work. Instead, I say, people should just learn Box2DFlash or any other physics engine for Flash.</description>
		<content:encoded><![CDATA[<p>Usually a ship won&#8217;t die that easy. If you would want to create an actual game with the ship, you would have to also create an algorithm for asteroids bouncing off, which is a lot of un-needed work. Instead, I say, people should just learn Box2DFlash or any other physics engine for Flash.</p>
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