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	<title>Comments on: Collision Detection and Game Design</title>
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	<link>http://www.clickpopmedia.com/2008/07/07/collision-detection-and-game-design/</link>
	<description>ClickPopMedia is a great little design and illustration firm.</description>
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		<title>By: dounia</title>
		<link>http://www.clickpopmedia.com/2008/07/07/collision-detection-and-game-design/comment-page-1/#comment-4074</link>
		<dc:creator>dounia</dc:creator>
		<pubDate>Wed, 10 Dec 2008 18:27:06 +0000</pubDate>
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		<description>i really like graphic design and graffiti i`m not just a fan i am a student too</description>
		<content:encoded><![CDATA[<p>i really like graphic design and graffiti i`m not just a fan i am a student too</p>
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		<title>By: Hank</title>
		<link>http://www.clickpopmedia.com/2008/07/07/collision-detection-and-game-design/comment-page-1/#comment-2126</link>
		<dc:creator>Hank</dc:creator>
		<pubDate>Fri, 19 Sep 2008 08:42:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.clickpopmedia.com/?p=353#comment-2126</guid>
		<description>Usually a ship won&#039;t die that easy. If you would want to create an actual game with the ship, you would have to also create an algorithm for asteroids bouncing off, which is a lot of un-needed work. Instead, I say, people should just learn Box2DFlash or any other physics engine for Flash.</description>
		<content:encoded><![CDATA[<p>Usually a ship won&#8217;t die that easy. If you would want to create an actual game with the ship, you would have to also create an algorithm for asteroids bouncing off, which is a lot of un-needed work. Instead, I say, people should just learn Box2DFlash or any other physics engine for Flash.</p>
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