Archive for the ‘Tutorials’ Category

Cutting!!! The non-painful kind…

Wednesday, March 26th, 2008

salvation_fresno.jpg

The technique you’re gonna watch (and hopefully learn) today is called “cutting.” It’s an indispensable tool in any graffiti writers toolbox. The man behind the video this fine day is a guest to our lovely site, he’s also the man responsible for that killer piece at the header.

His tag is FASM (it stands for Faith Alone Saved Me) and he’s a long time member of the very international Gospel Graffiti Crew. You can check out more of his work at www.gospelgraffiti.com or www.FASM.net.

And now for some schooling…


FASM’s G.G. Crew Graffiti Cutting Tip from clickpopmedia on Vimeo.
Hope you learned a little something new… God bless you all and have a lovely day.

-Weese

Sketching Graffiti Overview

Wednesday, March 19th, 2008

A few friends have asked how to sketch graffiti. I started sketching graffiti in Junior High School to keep occupied (I usually sat in the back of the class). So here is a quick overview on how I sketch graffiti when wanting to pass some time; the reason I mention that is to let you know that this is a more time consuming approach. Also, this type of sketching is for when you don’t have anything but a pen and a “whatever type” of paper (printer paper, napkin, math assignment, etc.) handy. I’ll only be using a ball point pen and and my sketch book(Sometimes I feel that using color in a sketch is a waste of time; markers, pastels and colored pencils never look as good as paint…this is just my opinion).

graffiti_sketch_hosea_10_12_number1.jpg

Now as a point, you should know this is how I do it. This is NOT the way I would sketch if you’re looking to develop a “line by line” lettering structure for your graffiti. I used to just draw any word that came to mind, in the past few years I’ve been sketching books of the Bible and reference verses. This one will be a quick sketch of Hosea 10:v12.

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Physics in ActionScript 3: Box2DFlashAS3

Monday, March 17th, 2008

I wanted to try something fun with Flash this week, so I did a quick search for “Flash Physics Engine.” Lo and behold, I struck gold. Box2DFlashAS3 is an open source ActionScript 3.0 conversion of the C++ Physics Engine Box2D. I’m very impressed with its well coded structure and easily implemented nature. I learned a few new things that will change how I code forever just by reading through their example files.


Still, they have limited resources right now as far as help documentation goes (”Please refer to the source code from the examples provided to get an idea of how to use Box2DFlash in your projects.” — that’s the ReadMe.txt that comes with it… not very helpful,huh). I thought I might give you an example of my own and walk through it step by step.
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Fun With Illustrator Brushes: NUKE!

Friday, March 14th, 2008

NUKE!

Ahoy lads and ladettes. While working on a recent logo design project, I had to create an element that resembled a nuclear fallout symbol. I found a quick and easy way to do just that using a custom illustrator brush, and now I will share my secrets with you.

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Intro to ActionScript 3.0 Tweening

Monday, March 10th, 2008

I am going to talk about how to animate using Tween objects in ActionScript. Tween objects are enormously useful. They can change any numeric property of any object over time.

For example one of the most common uses of Tween objects in ActionScript is to fade an image out as another fades in. The advantage of using a Tween object to do this instead of any of your other options is

  • 1.) it is easy to understand
  • 2.) it is the easiest to code
  • 3.) it generally looks the best.

It’s fairly easy to write a bit of code that will change the X position of a movieClip by 2 every frame, but that will be very linear and boring. Also when does it stop? and how? You would have to create a lot of if() statements that just take forever to think through and would make your code harder to read. (VQ: lots of nested if statements are usually a thing to avoid)

With a Tween object you can use Easing methods. In the example that follows I used the Easing method Regular.easeInOut to start the motion with a little acceleration and then bring it to a stop in the same way.

If the motion of the dot gets annoying you can stop or start it again at any time by clicking on the Flash movie. (more…)

Putting ’static’ to good use.

Monday, March 3rd, 2008

 

I’m going to talk about how to build a simple 4 function calculator using static variables and meathods in Flash ActionScript 3.0. This is my first tutorial, so if you have questions or comments, I would appreciate them and will do what I can.


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