I wanted to try something fun with Flash this week, so I did a quick search for “Flash Physics Engine.” Lo and behold, I struck gold. Box2DFlashAS3 is an open source ActionScript 3.0 conversion of the C++ Physics Engine Box2D. I’m very impressed with its well coded structure and easily implemented nature. I learned a few new things that will change how I code forever just by reading through their example files.
Still, they have limited resources right now as far as help documentation goes (”Please refer to the source code from the examples provided to get an idea of how to use Box2DFlash in your projects.” — that’s the ReadMe.txt that comes with it… not very helpful,huh). I thought I might give you an example of my own and walk through it step by step.
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As a designer you might be really excited about the power Flash CS3 has to offer you, but a little frustrated with the complicated ActionScript required to turn your vision into reality. Or maybe, as a Flash developer you are getting hung up on the difficult transition from ActionScript 2.0 to AS 3.0. Well, it’s my job here to try and help you through that learning process.